I am a visual artist working at the intersection of fine art, new media, and activism. In my work I explore embodied knowledge in analog and immersive drawings, mediating volatile hyperobjects like climate change and systemic oppression through conscious, sensory engagement, in order to approach unfathomable abstractions from within the intimacy of visceral intuition. The contradictions inherent in immersive media– invisibility/visibility, real/virtual– resonate with me as they mirror the push and pull of opposing forces within the body and challenge understandings of consciousness. Both on paper and in virtual space, my process is deeply physical. My analog and digital work have become interdependent as my foundation in fine art drawing informs my work in virtual reality (VR) and augmented reality (AR) and vice versa.
As an extension of my practice, I founded a free, AR public art platform, the 4th Wall app. The app allows for an inclusive reconsideration of site, time and space in relation to our own bodies. Drawing, accessibility, collaboration, subversive creative expression, and a newly imagined presentation of public art are at the core of the app’s mission.
My goal, in all mediums, is to offer transformative, accessible and embodied experiences that in turn provoke conversation and initiate a broader cultural dialogue.