My work interprets the human body as an intimate source of knowledge; a vulnerable and resilient territory.

The contradictions inherent in immersive media– invisibility/visibility, real/virtual, embodied/disembodied–  resonate with me as they mirror the push and pull of opposing forces within the body.

Our ideas and lived experiences of our bodies are increasingly mediated by advances in technology.  The tools I use to explore these changes reflect these adaptations. In drawing, video, virtual reality (VR), augmented reality (AR), installation and original sound, I attempt to isolate ephemeral moments of exertion and stillness. I am equally interested in power dynamics and how they shift, strain and contract.

Drawing in traditional formats and in VR allows for an empathic expansion of my ideas. On paper and in virtual space, my process is deeply physical. My hope is that this energy is present in the experience of the work.

I created a free, AR public art app, 4th Wall, to invite a broadly embodied experience of my work outside the solitary confines of the white cube. AR allows for an inclusive means of reconsidering site, time and space in relation to our own bodies. The app is also a tool of public engagement and subversive social practice. In addition, I have collaborative public art exhibitions in 4th Wall which include AR artworks created by me and by fellow artists that activate the historically, politically or culturally significant locations we have chosen. Geolocation enables us to reveal untold stories and otherwise hidden ideas. 

By using deliverable technologies that are accessible, I hope to reach larger audiences. My goal with all of my projects is to offer unexpected embodied experiences that in turn provoke conversation and initiate a broader cultural dialogue.