My work interprets the human body as an intimate source of knowledge; a vulnerable and resilient territory. 

The contradictions inherent in immersive media– invisibility/visibility, real/virtual, embodied/disembodied–  resonate with me as they mirror the push and pull of opposing forces within the body.

In drawing, video, virtual reality (VR), augmented reality (AR), installation and original sound, I attempt to isolate ephemeral moments of exertion and stillness. I am equally interested in power dynamics and how they shift, strain and contract. 

Drawing in VR allows for an empathic expansion of my ideas, as well as the ability to introduce a traditional drawing practice into an uncharted technological arena. On paper and in virtual space, my process is deeply physical. My hope is that this energy is present in the experience of the work.

My free, AR public art app, 4th Wall, is a tool of public engagement and subversive social practice. AR allows for an inclusive means of reconsidering site, time and space in relation to our own bodies. My collaborative public art exhibitions in 4th Wall include AR artworks created by me and by fellow artists that activate the historically, politically or culturally significant locations we have chosen. Geolocation enables us to reveal untold stories and otherwise hidden ideas. 

Access to art is essential to me. My goal with all of my projects is to offer unexpected embodied experiences to new audiences that in turn provoke conversation and initiate a broader cultural dialogue.